By Esperanza DeLaLuz
Being a mother is a thing which changes you forever. Once you make that commitment to a child, it’s the child’s well-being, growth, and happiness that is the most important thing in your world. You’ll go without sleep, go hungry, clean up disgusting substances, labor for hours to create the perfect event or costume, and spend hours and hours repeating activities that would otherwise be incredibly boring.
Recently I found myself playing 27 games of Candyland in a row because my 5-year-old granddaughter loves that game and can play it competently. I don’t like Candyland, but I love the excitement on her face when she makes a good move, or the exuberant thrill when she wins. Even the sadness when she has to go backwards is just adorable!
Do you know the history of Candyland? An article in the Atlantic recently described it! During the Polio era, before vaccines, there were lots of very young children in hospitals and they were very bored, lonely and unhappy. But many of them were too young to read and unable to play games without adult involvement.
In 1948, a retired schoolteacher named Eleanor Abbott decided to create a board game that could become a distraction for very young patients. The outbreak had forced children into extremely restrictive environments. Concerned with the spread of polio, parents kept their children indoors, and children were frustrated. Games like Candy Land became an ideal way to keep them occupied.
Children who had contracted polio were isolated, physically weak and often confined by equipment. Candy land was designed to let young children play by themselves. As long as the child can count to 2 and match colors the child can play. Candy Land offered the children confined in hospitals welcome distraction—but it also gave immobilized patients a liberating fantasy of movement. The joy of movement, especially for polio patients, seems to have been integral to Abbott’s design philosophy from the start. The original board even depicts the tentative steps of a boy in a leg brace!
The game teaches pattern recognition and following instructions. It shows children how to play together—how to win humbly or lose graciously. The game is designed to be outgrown. As soon as a child realizes that there is nothing that, they can do to alter the course of the game, they begin to desire more challenging entertainments. But there will always be young children who need a game that they can play, and Moms and Nannas who will play 27 games in a row for the pure joy of watching a child play.
READ the whole history here: https://www.theatlantic.com/technology/archive/2019/07/how-polio-inspired-the-creation-of-candy-land/594424/
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